You can make any game or software with Verus Engine. There are no genre, size nor scene complexity limitations, other than those, which are imposed by the user's hardware. You can manipulate triangles, write your own shaders, bind any pipeline state object. And, because the full source code is available, you can work directly with Direct3D 12 and Vulkan objects or even write your own renderer. And if you like high-level stuff, you can use high-level abstractions like terrain, scene, user interface or characters.